Science Fiction and Adventure
Emma Allen couldn’t be more excited to start her sophomore year. Not only is she the assistant stage manager for the drama club’s production of Hamlet, but her crush Brandon is directing, and she’s rocking a new haircut that’s sure to get his attention. But soon after school starts, everything goes haywire. One night after rehearsal, Emma stays behind to think through her life’s latest crises and distractedly falls through the stage’s trap door . . . landing in the basement of the Globe Theater. It’s London, 1601, and with her awesome new pixie cut, everyone thinks Emma’s a boy–even Will Shakespeare himself. But once Emma starts traveling back and forth through time, things get really confusing. Can she possibly save two disastrous productions of Hamlet before time runs out?
A. J. (Andrew James) Hartley
Seventeen-year-old Anglet Sutonga lives repairing the chimneys, towers, and spires of the city of Bar-Selehm. When Ang is supposed to meet her new apprentice Berrit, she instead finds him dead. That same night, the Beacon, an invaluable historical icon, is stolen. Rumors surrounding the Beacon’s theft grow. More suspicious deaths occur. With no one to help Ang except Josiah’s haughty younger sister, a savvy newspaper girl, and a kindhearted herder, Ang must rely on her intellect and strength to resolve the mysterious link between Berrit and the missing Beacon before the city descends into chaos.
Gregg Andrew Hurwitz
In one terrifying night, the peaceful community of Creek’s Cause turns into a war zone. No one under the age of eighteen is safe. Chance Rain and his older brother, Patrick, have already fended off multiple attacks from infected adults by the time they arrive at the school where other young survivors are hiding. Most of the kids they know have been dragged away by once-trusted adults who are now ferocious, inhuman beings. The parasite that transformed them takes hold after people turn eighteen–and Patrick’s birthday is only a few days away.
Sequel to Illuminae. Moving to a space station at the edge of the galaxy was always going to be the death of Hanna’s social life. Nobody said it might actually get her killed. Hanna is the station captain’s pampered daughter; Nik the reluctant member of a notorious crime family. Hanna and Nik are thrown together to defend their home. Soon Hanna and Nik aren’t just fighting for their own survival; the fate of everyone on the Hypatia –and possibly the known universe–is in their hands. But relax. They’ve totally got this. They hope. eBook
S. J. Kincaid
A Diabolic is ruthless. A Diabolic is powerful. A Diabolic has a single task: Kill in order to protect the person you’ve been created for. Nemesis is a Diabolic, a humanoid teenager created to protect a galactic senator’s daughter, Sidonia. It’s a nest of vipers with threats on every side, but Nemesis must keep her true abilities a secret or risk everything. Amidst all the danger, action, and intrigue, her humanity just might be the thing that saves her life–and the empire.
Rose has changed. She still lives in the same neighborhood and goes to the same high school with the same group of kids, but when she woke up today, something was a little different. Her clothes and her hair don’t suit her anymore. The dogs who live upstairs are no longer a terror. She wants to throw a party–this from a girl who hardly ever spoke to her classmates. There’s no more sadness in her life; she’s bursting with happiness. But something still feels wrong to Rose. Because until very recently, she was an entirely different person, a person who’s still there inside her, just beneath the thinnest layer of skin.
Peadar Ã Guilin
For the last twenty-five years every teenager in Ireland has been subject to “the call” which takes them away to the land of the Sídhe, where they are hunted for twenty four hours (though only three minutes pass in this world)–handicapped by her twisted legs, Nessa Doherty knows that very few return alive, but she is determined to be one of them. eAudiobook
The Great Network is an ancient web of routes and gates, where sentient trains can take you anywhere in the galaxy in the blink of an eye. Zen Starling is a nobody. A petty thief from the filthy streets of Thunder City who aimlessly rides the rails of the Network. So when the mysterious stranger Raven offers Zen a chance to escape the squalor of the city and live the rest of his days in luxury, Zen can’t believe his luck. All he has to do is steal one small box from the Emperor’s train with the help of Nova, an android girl. But the Great Network is a hazardous mess of twists and turns, and that little box just might bring everything in this galaxy – and the next – to the end of the line.
Harriet Reuter Hapgood
Gottie’s heart has been broken three times. One, when her best friend moved away without saying goodbye. Two, when her beloved grandfather died. Three, when her first love wouldn’t even hold her hand at the funeral. As Gottie spirals deeper into grief, her past literally comes back to haunt her when she is inexplicably sent back in time to good memories and bad, revisiting afternoons of kisses and days she wanted to forget forever. This summer, Gottie’s past, present, and future are about to collide–and she’s the only one who can figure out why.
A world with no hunger, no disease, no war, no misery: humanity has conquered all those things, and has even conquered death. Now Scythes are the only ones who can end life–and they are commanded to do so, in order to keep the size of the population under control. Citra and Rowan are chosen to apprentice to a scythe–a role that neither wants. These teens must master the “art” of taking life, knowing that the consequence of failure could mean losing their own. Citra and Rowan learn that a perfect world comes only with a heavy price. eBook