Celestine North lives a perfect life. She’s a model daughter and sister, she’s well-liked by her classmates and teachers, and she’s dating the impossibly charming Art Crevan. But then Celestine encounters a situation in which she makes an instinctive decision. She breaks a rule and now faces life-changing repercussions. She could be imprisoned. She could be branded. She could be found FLAWED. In a society in which perfection is paramount and flaws are punished, one young woman decides to take a stand that could cost her everything.
January 29, 2035. That’s the day the comet is scheduled to hit–the big one. Denise and her mother and sister, Iris, have been assigned to a temporary shelter outside their hometown of Amsterdam to wait out the blast, but Iris is nowhere to be found, and at the rate Denise’s drug-addicted mother is going, they’ll never reach the shelter in time. A last-minute meeting leads them to something better than a temporary shelter–a generation ship, scheduled to leave Earth behind to colonize new worlds after the comet hits. But everyone on the ship has been chosen because of their usefulness. Denise is autistic and fears that she’ll never be allowed to stay. Can she obtain a spot before the ship takes flight? What about her mother and sister? When the future of the human race is at stake, whose lives matter most?
Shaun David Hutchinson
Henry Denton has spent years being periodically abducted by aliens. Then the aliens give him an ultimatum: The world will end in 144 days, and all Henry has to do to stop it is push a big red button. Wiping the slate clean sounds like a pretty good choice to him. But Henry is a scientist first, and facing the question thoroughly and logically, he begins to look for pros and cons: in the bully who is his perpetual one-night stand, in the best friend who betrayed him, in the brilliant and mysterious boy who walked into the wrong class. Weighing the pain and the joy that surrounds him, Henry is left with the ultimate choice: push the button and save the planet and everyone on it…or let the world–and his pain–be destroyed forever.
Gareth P. Jones
Eddie thinks nothing ever happens in his small, boring town. Every day is exactly the same, down to what the bus driver will say when he picks each kid up in the morning. But then, one day, someone new, and very pretty, walks onto the bus. At least, Eddie thinks she’s new, but there is something oddly familiar about Scarlett. Intrigued (and smitten), Eddie starts to follow Scarlett–and what he discovers is odder still. Scarlett is a Senior Echo Time Agent from the future, come to his town to investigate the origin of time travel, which, unbeknownst to Eddie, was invented right in his hometown, by someone he knew. Soon Eddie is swept up in the investigation and in time. But time travel is a dangerous business, and Eddie will learn more than he wants to know about his long-dead mother. This psychologically rich thriller redefines the time travel novel for a teen audience.
This morning, Kady thought breaking up with Ezra was the hardest thing she’d have to do. This afternoon, her planet was invaded. The year is 2575, and two rival megacorporations are at war over a planet that’s little more than a speck at the edge of the universe. Now with enemy fire raining down on them, Kady and Ezra–who are barely even talking to each other–are forced to evacuate with a hostile warship in hot pursuit. Told through a fascinating dossier of hacked documents–including emails, maps, files, IMs, medical reports, interviews, and more– Illuminae is the first book in a heart-stopping trilogy about lives interrupted, the price of truth, and the courage of everyday heroes.
No one knows where the brilliant-colored spheres came from. One day they were just there, hidden all over the earth like huge gemstones. Burn a pair and they make you a little better: an inch taller, skilled at math, better-looking. The rarer the sphere, the greater the improvement–and the more expensive the sphere. Sully is a sphere dealer at a flea market. It doesn’t pay much–Alex Holliday’s stores have muscled out most of the independent sellers–but it helps him and his mom make the rent. When Sully meets Hunter, a girl with a natural talent for finding spheres, the two start searching together. One day they find a Gold–a color no one has ever seen. There’s no question the Gold is priceless, but what does it actually do? None of them is aware of it yet, but the fate of the world rests on this little golden orb. Because all the world fights over the spheres, but no one knows where they come from, what their powers are, or why they’re here.
Caragh M. O’Brien
The fast-paced, psychologically thrilling sequel to The Vault of Dreamers follows Rosie after her consciousness has been split in two. The entire country was watching when Rosie Sinclair was expelled from Forge, the prestigious arts school that doubles as a reality TV show. But few know how Dean Berg was mining students’ dreams in laboratories deep below the school. And no one, least of all the Dean himself, knows that when Rosie’s dreams were seeded into the mind of another patient, Rosie’s consciousness woke up in that body–a girl far from Forge, a girl with a completely different life from Rosie, a girl who is pregnant. Told from alternating points of view between Rosie as she makes sense of her new identity and the shattered subconscious that still exists in her old body, The Rule of Mirrors will keep readers on the edge of their seats and leave them hungry for more.
Where Futures End is a collection of five time-spanning, interconnected novellas that weave a subtly science-fictional web stretching out from the present into the future, presenting eerily plausible possibilities for social media, corporate sponsorship, and humanity, as our world collides with a mysterious alternate universe. Five teens, five futures. Dylan develops a sixth sense that allows him to glimpse another world. Brixney must escape a debtor colony by finding a way to increase the number of hits on her social media feed so she’ll attract corporate sponsorship. Epony goes “High Concept” and poses as an otherworldly being to recapture her boyfriend’s attention. Reef struggles to survive in a city turned virtual gameboard. And Quinn uncovers the alarming secret that links them all. These are stories about a world that is destroying itself, and about the alternate world that might be its savior. Unless it’s just the opposite.
David knew Prof’s secret, and kept it even when Prof struggled to control the effects of his Epic powers. But facing Obliteration in Babilar was too much. Once the Reckoners’ leader, Prof has now embraced his Epic destiny. He’s disappeared into those murky shadows of menace Epics are infamous for the world over, and everyone knows there’s no turning back. . . .
But everyone is wrong. Redemption is possible for Epics–Megan proved it. They’re not lost. Not completely. And David is just about crazy enough to face down the most powerful High Epic of all to get his friend back. Or die trying.
For Cassandra Leung, bossing around sea monsters is just the family business. She’s been a Reckoner trainer-in-training ever since she could walk, raising the giant, genetically engineered beasts to defend ships as they cross the pirate-infested NeoPacific. But when the pirate queen Santa Elena swoops in on Cas’s first solo mission and snatches her from the bloodstained decks, Cas’s dream of being a full-time trainer seems dead in the water.
The explosive ending to the Rule of Three trilogy! After the shocking personal attack on Herb and Adam, the citizens of the fortified neighborhood of Eden Mills are realizing their worst fears: while the power remains off, desperation will grow, leading to more violence. And now it’s personal. The rogue militaristic group they had hoped to have vanquished is not only back, but has a new leader, one who is seeking revenge on the neighborhood–especially on Adam. In preparation for an attack they know is coming, the committee members make new alliances and grow in strength, but Adam knows it’s up to him to dig down deep within himself, to think like the enemy–to become the enemy–in order to save his family, his neighborhood, and himself.
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. That connection is a djinni—a smart device implanted right in a person’s head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen—and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca is one of those people. She might spend her days in Mirador, but she lives on the net—going to school or doing things of more questionable legality with her friends Sahara and Anja. It’s Anja who first gets her hands on Bluescreen—a virtual drug that plugs right into a person’s djinni and delivers a massive, non-chemical high. But in this city, when something sounds too good to be true, it usually is. Mari and her friends soon find themselves in the middle of a conspiracy that is much bigger than they ever suspected.