M. T. Anderson
Identity crises, consumerism, and star-crossed teenage love in a futuristic society where people connect to the Internet via feeds implanted in their brains.
For Titus and his friends, it started out like any ordinary trip to the moon – a chance to party during spring break and play with some stupid low-grav at the Ricochet Lounge. But that was before the crazy hacker caused all their feeds to malfunction, sending them to the hospital to lie around with nothing inside their heads for days. And it was before Titus met Violet, a beautiful, brainy teenage girl who has decided to fight the feed and its omnipresent ability to categorize human thoughts and desires.
Winner of the Hugo and Nebula Awards.Andrew “Ender” Wiggin thinks he is playing computer simulated war games at the Battle School; he is, in fact, engaged in something far more desperate. Ender is the most talented result of Earth’s desperate quest to create the military genius that the planet needs in its all-out war with an alien enemy.
Is Ender the general Earth needs? The only way to find out is to throw the child into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.
But Ender is not the only result of the experiment. The war with the Formics has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender’s two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways.
Between the three of them lie the abilities to remake a world. If, that is, the world survives.
The Different Girl
Veronika. Caroline. Isobel. Eleanor. One blond, one brunette, one redhead, one with hair black as tar. Four otherwise identical girls who spend their days in sync, tasked to learn. But when May, a very different kind of girl–the lone survivor of a recent shipwreck–suddenly and mysteriously arrives on the island, an unsettling mirror is about to be held up to the life the girls have never before questioned. Sly and unsettling, Gordon Dahlquist’s timeless and evocative storytelling blurs the lines between contemporary and sci-fi with a story that is sure to linger in readers’ minds long after the final page has been turned.
The Rule Of Thoughts
From James Dashner, the #1 New York Times bestselling author of the Maze Runner series comes The Rule of Thoughts , the exciting sequel to The Eye of Minds . Fans of the Divergent series by Veronica Roth and The Hunger Games will love the new Mortality Doctrine series. Michael completed the Path. What he found at the end turned everything he’d ever known about his life–and the world–completely upside down. He barely survived. But it was the only way VirtNet Security knew to find the cyber-terrorist Kaine–and to make the Sleep safe for gamers once again. And, the truth Michael discovered about Kaine is more complex than they anticipated, and more terrifying than even the worst of their fears. Kaine is a tangent, a computer program that has become sentient. And Michael’s completing the Path was the first stage in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring tangent minds. Any gamer who sinks into the VirtNet risks coming out with a tangent intelligence in control of their body. And the takeover has already begun.
In Real Life
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It’s a place where she can be a leader, a fighter, a hero. It’s a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
Debra Driza’s MILA 2.0 is the first book in a gripping Bourne Identity-style trilogy about a girl who discovers she is actually an android.
Mila was never supposed to remember her past, or know what lurked beneath her synthetic skin. She was never meant to learn that she was “born” in a secret computer science lab and programmed with superhuman skills. But when a group of hooded men show up on her doorstep, hoping to strip her of her advanced technology, she has no choice but to run for her life. In every direction there are dangerous people, hunting her down. They will do whatever it takes to capture Mila, including hurting the people she cares about most.
John C. Ford
You think your emails are private? Your credit card number is secure? That stock trades, government secrets, and nuclear codes are safe? …th1nk aga1n. Robert “Smiles” Smylie is not a genius. He feels like he’s surrounded by them, though, from his software mogul dad to his brainy girlfriend to his oddball neighbor Ben, a math prodigy. When Ben cracks an ancient, real-life riddle central to modern data encryption systems, he suddenly holds the power to unlock every electronic secret in the world–and Smiles finally has a chance to prove his own worth. Smiles hatches a plan to protect Ben from the government agents who will stop at nothing to get their hands on his discovery. But as he races from a Connecticut casino to the streets of Boston, enlisting the help of an alluring girl, Smiles comes to realize the most explosive secrets don’t lie between the covers of Ben’s notebook–they’re buried in his own past. Eerily close to reality and full of shocking twists, this techno-thriller reveals how easily the private can become public, and just how dangerous it can be to encrypt our personal histories.
The members of BZRK are preparing for their final stand. Noah and Sadie have seen death, and it holds no fear for them. Madness does, though. And losing each other. But they will not sit back, the only witnesses to an invisible apocalypse. The world is being destroyed from the inside out. It’s time for them to fight to the last, in the streets and in the nano. The Matrix meets Inner Space in this staggering conclusion to the BZRK trilogy.
N. K. Traver
A computer-hacking teen. The girl who wants to save him. And a rogue mirror reflection that might be the death of them both. In private, seventeen-year-old Brandon hacks bank accounts just for the thrill of it. In public, he looks like any other tattooed bad boy with a fast car and devil-may-care attitude. He should know: he’s worked hard to maintain that façade. With inattentive parents who move constantly from city to city, he’s learned not to get tangled up in things like friends and relationships. So he’ll just keep living like a machine, all gears and wires.
S. J. Kincaid
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender’s Game. Earth is in the middle of WWIII, battling to determine which governments and corporations will control the resources of the solar system.